The Cat Who Wandered Too Far (Module Book Only)

$35.00

The Cat Who Wandered Too Far – A Whimsical, Fey-Touched Mystery in the Deep Woods

Follow the pawprints of a mischievous cat into a realm where reality bends, trees whisper riddles, and nothing is quite what it seems. The Cat Who Wandered Too Far is a cozy-yet-eerie D&D one-shot that blends fairytale charm with unsettling fey magic—perfect for a 3–4 hour session that will captivate both new and seasoned players.

Whether you’re looking for a standalone mystery or an entry point into the wondrous Isles of Edren, this narrative-driven module offers a balance of roleplay, exploration, danger, and storytelling, all wrapped up in a fey-infused bow.

What’s Going On Here?

When the eccentric and delightfully unhinged Kray ZeeCat Lady shows up begging for help to find her missing feline, the party is drawn into a mystery that pulls them deep into an ancient forest. The Deep Woods is home to trickster fey, looping paths, and creatures with riddles for teeth. As the party follows the trail, they’ll uncover a storybook world that’s playful on the surface, but shadowed by a deeper magic. Can they rescue the cat and find their way back before they lose themselves?

What You’ll Find Inside:

🐾 A Complete One-Shot Adventure
A five-part narrative filled with fey encounters, curious characters, woodland puzzles, and a climactic chase through a shifting forest.

🌲 A Fully Realized Deep Woods
Explore the enchanted terrain of the Deep Woods with mapped locations, read-aloud text, strange encounters, and hidden twists that react to player curiosity.

🕯️ Characters Full of Color (and Clues)
From the wildly memorable Kray ZeeCat Lady to a riddle-loving satyr, the NPCs offer humor, mystery, and roleplay hooks to draw the table deeper into the story.

🎲 An Elegant Blend of Play Styles
Mixes whimsical problem-solving, light combat, collaborative storytelling, and fey bargains that leave lasting impressions on both players and characters.

🍰 Optional Immersive Add-Ons (sold separately)
Ideas for themed snacks, décor, and activities for turning your table into a cozy woodland retreat—perfect for enhancing game night if you're into that sort of thing.

Why It’s Worth the Journey

🌟 New DM Approved: Includes read-aloud prompts, encounter flow, and guidance for running fey characters and magic.
Perfect for One Night: Designed for easy setup, natural pacing, and memorable character moments.
📘 Builds Toward Something Bigger: Can be used as a jumping-off point into future Isles of Edren adventures, shifting fantasy tone from quaint to uncanny in the flick of a tail.

Just the Book, Please!

This is the module book version only. No props, maps, or printables are included. For those, check out our deluxe Module Kit (sold separately).

⚠️ Pre-Order Notice

This is a pre-order item. The book is currently at the printers and is expected to ship mid to late November 2025. Place your order now to secure your copy from the first print run!

Bring a little magic to your table. Follow the pawprints. Find the cat. And don’t wander too far…

The Cat Who Wandered Too Far – A Whimsical, Fey-Touched Mystery in the Deep Woods

Follow the pawprints of a mischievous cat into a realm where reality bends, trees whisper riddles, and nothing is quite what it seems. The Cat Who Wandered Too Far is a cozy-yet-eerie D&D one-shot that blends fairytale charm with unsettling fey magic—perfect for a 3–4 hour session that will captivate both new and seasoned players.

Whether you’re looking for a standalone mystery or an entry point into the wondrous Isles of Edren, this narrative-driven module offers a balance of roleplay, exploration, danger, and storytelling, all wrapped up in a fey-infused bow.

What’s Going On Here?

When the eccentric and delightfully unhinged Kray ZeeCat Lady shows up begging for help to find her missing feline, the party is drawn into a mystery that pulls them deep into an ancient forest. The Deep Woods is home to trickster fey, looping paths, and creatures with riddles for teeth. As the party follows the trail, they’ll uncover a storybook world that’s playful on the surface, but shadowed by a deeper magic. Can they rescue the cat and find their way back before they lose themselves?

What You’ll Find Inside:

🐾 A Complete One-Shot Adventure
A five-part narrative filled with fey encounters, curious characters, woodland puzzles, and a climactic chase through a shifting forest.

🌲 A Fully Realized Deep Woods
Explore the enchanted terrain of the Deep Woods with mapped locations, read-aloud text, strange encounters, and hidden twists that react to player curiosity.

🕯️ Characters Full of Color (and Clues)
From the wildly memorable Kray ZeeCat Lady to a riddle-loving satyr, the NPCs offer humor, mystery, and roleplay hooks to draw the table deeper into the story.

🎲 An Elegant Blend of Play Styles
Mixes whimsical problem-solving, light combat, collaborative storytelling, and fey bargains that leave lasting impressions on both players and characters.

🍰 Optional Immersive Add-Ons (sold separately)
Ideas for themed snacks, décor, and activities for turning your table into a cozy woodland retreat—perfect for enhancing game night if you're into that sort of thing.

Why It’s Worth the Journey

🌟 New DM Approved: Includes read-aloud prompts, encounter flow, and guidance for running fey characters and magic.
Perfect for One Night: Designed for easy setup, natural pacing, and memorable character moments.
📘 Builds Toward Something Bigger: Can be used as a jumping-off point into future Isles of Edren adventures, shifting fantasy tone from quaint to uncanny in the flick of a tail.

Just the Book, Please!

This is the module book version only. No props, maps, or printables are included. For those, check out our deluxe Module Kit (sold separately).

⚠️ Pre-Order Notice

This is a pre-order item. The book is currently at the printers and is expected to ship mid to late November 2025. Place your order now to secure your copy from the first print run!

Bring a little magic to your table. Follow the pawprints. Find the cat. And don’t wander too far…